About the Talk

How to Stop Players Skipping the Story

Tips on how to plan, write, and implement narratives in games in such a way that players will be persuaded to engage with them.

About the Speaker

Greg Buchanan is a writer and narrative designer for AAA, indie, and everything in-between. Since completing his BA in English Literature at Pembroke College, University of Cambridge, and his PhD at King’s College London, Greg has worked on a variety of bestselling, award-winning video games, including the acclaimed 30 hour story update No Man’s Sky: Atlas Rises and its subsequent release, No Man’s Sky: NEXT. In early 2018 was named in GamesIndustry.biz’s Top 100 list. He is a member of BAFTA Crew Games and sits on the Games Committee of the Writer’s Guild of Great Britain.