About the Talk

High Definition Render Pipeline

Asset Implementation and Feature Overview

The demo will dive head first into Unity’s new High Definition Render Pipeline. It will provide an overview on some of the new features and will show how to put them to good use by creating a refracting glass material with NO CODE!

About the Speaker

Kieran Colenutt is an Art Evangelist at Unity. He is an environment artist who has been developing and working on games for 4 years. Kieran has particular interest in photorealistic rendering and has homed in on the brand new High Definition Render Pipeline.