About the Talk

The various procedural approaches of Bad North

I’ll take you on a tour of the many procedural algorithms that come together to produce Bad North. Some are small and simple, some are large and complex. Some are like trees, some are like webs, some are like mutations.

About the Speaker

Oskar is a versatile indie developer from an artist background with a big emphasis on procedural generation. He has recently released his first indie game Bad North, and previously worked on The Division at Ubisoft Massive and at UsTwo Malmö.